BACK in BLACK (and white)
LIFE GOT IN THE WAY
But here we are. I was stealthily working on Sequestered up until October last year, when pretty much everything in my life fell apart so I decided to go fully into focusing on my job for a bit. Fast forward to this month, I'm in a position at work where I'm comfortable, and I finally got the itch to come back in a big way after stumbling across my old 500 image mood board.
CONSIDER THE REDESIGN IMPLEMENTED
Lots of lessons in visual and level design have been learned over the last year both and and off the job, and I'm shooting to implement all of them in Sequestered alongside the full redesign mentioned in the last post. That means far less empty space, far more focus, and far less visual inconsistency. In my eyes, the game has never looked better and I'm going to take this design through to the absolute limit I can.
UPDATES INCOMING
I'm hoping to keep things a lot more transparent and active in future. This project means a huge amount to me and I'd hate to keep even one person who is interested in the dark. If you're along for the ride, thank you from the bottom of my heart.
BACK TO FULLY FOCUSED DEVELOPMENT
THIS ONE'S FOR YOU
Sequestered
go outside
Status | On hold |
Author | Caladrius |
Genre | Role Playing |
Tags | artgame, Creepy, Experimental, mind-bending, Multiple Endings, Surreal, Turn-based, weird |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast |
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